Category Archives: news

PR Consultant for Ireland’s best Magician/Escapologist – Steve Spade

Very pleased to announce that I have joined the talented Steve Spade as his official PR and Marketing person.

I will also help out with bookings and other stuff too, of course.

I’m delighted for this opportunity to work closely with STEVE SPADE, who has wowed me for many years; First on the club scene around Limerick and again when performing daring acts of escapism including submersion in the Shannon, bound and crated, and being set alight in the courtyard of Limerick landmark King Johns Castle.

This is a huge step for my career in Public Relations and I cannot thank Steve and Alan Connolly enough for having me along for the ride. Expect to see more info
appearing all over the interwebs very shortly.

You can keep up to the date with all the STEVE SPADE happenings over on the official website – http://stevespademagic.com

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Updates from an IrishGameDev in Malta

Hey y’all,

It’s been far too long since I posted anything up in this joint. Since I last spent some time writing on this page I’ve moved to Malta and started working for a financial institution managing insurance claims. Not exactly exciting work, but it puts the food on the table. The move to Malta has been exciting in other ways. For those not in the know Malta is a stunningly beautiful tiny island slap bang in the middle of the Mediterranean – right below Italy and just above Africa.

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As a lot of my free time has been eaten up by work I have not had much time to work on any of my solo projects. In the last few weeks, that has changed. I’ve actually built a little demo in RPG maker of a short art-game I’m building called “I am You”. The game tells the story of a characters life through non linear events and includes branching paths. There is no combat – it’s really more of a story based, cerebral game. To be honest it’s basically the test bed for the engine I will be building Introvert/Nullify in.

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Guest Post: John Griffin of Gamesparks talks about the future of the cloud

2013 has so far seen the emergence of some pretty strong endorsement for the cloud when it comes to games. Peter Warman, CEO of the highly rated NewZoo, boldly declared in February that “Someday all games will run in the cloud’. I agree with this. I am not sure when exactly it will apply to 100% of games but I am sure 2014 will be the year that most games convert. Many of the larger games studios of course already architect their games on the cloud. In fact, if you look at a game like Candy Crush, the device executable is only a tiny part of it. Most of the smart stuff is done in the cloud or on the server-side. Its a mindset shift that games developers need to adopt. Companies like King think data centre when they think game. Most of us need to do the same. Here’s why …

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Guest Post: Lisa Gan on Sentiment Analysis

Hey guys,

Sorry it’s been a while since I posted anything. Been very busy building visibility of Mind of Man, the awesome App I’ve been working on at 2Paperdolls.

Here are some articles that were posted recently on Gamasutra and Game Trailers! Also feel free to check out the MOM trailer, If you haven’t seen it yet. It’s lovely!

Lately, I’ve been getting a lot of requests for guest features but this one really piqued my interest. Working on Mind of Man has gotten me really interested in the field of Sentiment Analysis and it’s various potential applications. Lisa Gan contacted me with this piece, which I thought was very well written and informative. Enjoy 🙂

Innovative Social Media Technology: Sentiment Analysis by Lisa Gan

“Sentiment analysis represents an innovative way to examine emotional trends across Internet content, and is of particular value to social media networks and affiliate marketers. A sentiment analysis involves looking at the kinds of attitudes implicit in different documents and messages, with the intention of judging overall trends and moods from positive to negative. This kind of analysis works around a scale of emotional responses, and looks for repeated phrases and the structure of messages to try to determine the mood of the writer.

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Behind the Mind of Man

Wow – I can’t believe it’s been nearly two months since I posted to this blog. Time flies when you are working on something you truly care about. In the past two months I have been obsessed with “Mind of Man“, the app I’m working on at 2PaperDolls. It strikes me that Mind of Man is an essential evolution of the social game – inherently tying together the actual social network itself and the roots of what makes a strong gaming experience.

I’ve been lucky enough to be involved in this incredible project and I’ve seen some of the things MOM is capable of behind closed doors and to say its blown me away, would be an understatement.

Here is some info for those of you who may not yet understand the Mind of Man:

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