Wow! After blood, sweat and more than a few tears the Mind of Man launch trailer is here…
And it’s glorious!!!
I should have some info about our time at Rezzed and Develop up soon, but needless to say it was “Ammaaaazzzing” – heh, heh… In-Joke 😛 More on that in my next post.
There is a certain challenge to reviewing an episodic adventure. I mean, you need to set the benchmark in your first review, as no matter how good or bad the events in each episode, the overall game-play is not going to change dramatically from the first episode, right? I am pleased to tell you that the game-play and narrative present in The Walking Dead is so damn good, that it will take some serious missteps from Telltale in the subsequent releases, to bring this episodic series down.
Two things might have an impact on your experience of The Walking Dead.
1:) Have you played and enjoyed any of Telltales other Adventure games?
2:) Have you read The Walking Dead comic book series?
Today I’d like to talk a little bit about the Irish “Independent” Game Development scene. So please; while I understand that Bioware, Demonware, Gala, Big Fish Games and more are based here, this specific post is simply related to companies like Open Emotion Studios, bitSmith, Batcat, Pixel Wolf etc. O.K? If you’re still here then great, let’s begin.
First of all let’s jump back in time to 2009, a time I like to refer to as P.R.B (Pre-Rebecca-Black). In December of that year, Myself and my friends Colm English and Mike Naughton, co-founded Open Emotion Studios.