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My Relationship with Resident Evil Part 2 – By PJ Quinn

Continued from previous article:

The Break-up

It was over. I knew it and she knew it. She wanted to try and work things out but I just couldn’t get over Code Veronica; I was hurt… and betrayed. I wanted out and finally she let me go. I told her I’d remember the good times, that she’d always be special and we’d stay friends… but we both knew it wouldn’t happen. I moved on and started having new experiences.

A couple of years went by without a word, then one day my cousin came to me all excited and asked if I’d seen her lately. I told him I hadn’t so he showed me some pics. She’d had a complete make-over and she looked real good. I knew I had to see her.

Remake

When we met again i did so with some friends, I didn’t want to be alone incase there were any awkward feelings. She looked amazing… I was hooked again. Later I got her alone and like any man who knows he’s make a mistake, I dropped to my knees tears flowing, tugging at her dress begging her to take me back. She agreed but I’m not sure if it was out of love… or to stop me slobbering on her shoe.

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David and Goliath Story

Hey guys,

Today I’d like to talk a little bit about the Irish “Independent” Game Development scene. So please; while I understand that Bioware, Demonware, Gala, Big Fish Games and more are based here, this specific post is simply related to companies like Open Emotion Studios, bitSmith, Batcat, Pixel Wolf  etc. O.K? If you’re still here then great, let’s begin.

First of all let’s jump back in time to 2009, a time I like to refer to as P.R.B (Pre-Rebecca-Black). In December of that year, Myself and my friends Colm English and Mike Naughton, co-founded Open Emotion Studios.

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