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Why survival horror can’t afford to be scary any more (excerpt)

Growing up I was always fascinated by horror. I read teen fiction horror books like Goosebumps or the god-awful (but always entertaining) Point Horror series. I watched Horror movies which were most certainly not suitable for my age bracket (Not a fault of my parents but the employees of the local video rental shop — who had no moral objection allowing an 8 year old to rent “Nightmare on Elm Street”). I hung out in haunted houses, wrote short stories about all kinds of beasties. Hell, I even messed around with Ouija boards and performed séances, just to see what would happen. Why bother telling you all this?

Context.

I want to convey to you, that I love horror. I always have and always will. In all its mediums, horror plays on my (mostly) unconscious desire to continuously be unnerved. Some people play video-games to relax, soak in a story or maybe to just blissfully slaughter hordes of oncoming mutants/zombies/space-nazi’s or underprivileged Middle Eastern youths. I am happiest playing games when crouching three or four feet from the TV, in the pitch dark… my eyes wide in anticipation and the controller slippery in my hand from sweat. I want to be terrified…  No. It’s more than that.

I crave the feeling of being scared.

So, you would think I’ve been absolutely disgusted by the recent destruction of mainstream Survival Horror. Silent Hill ain’t living up to its legacy and Resident Evil has become the most bombastic, balls to the wall action series this side of Con-Air.

Well, I do find it sad that the franchises listed above have moved substantially away from their roots, but when I recently went back and played Resident Evil 3 and the original Silent Hill on my Vita it all suddenly started to make sense.

Survival Horror wouldn’t work anymore. Well… not in a mainstream sense, anyhow.

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My Relationship with Resident Evil Part 2 – By PJ Quinn

Continued from previous article:

The Break-up

It was over. I knew it and she knew it. She wanted to try and work things out but I just couldn’t get over Code Veronica; I was hurt… and betrayed. I wanted out and finally she let me go. I told her I’d remember the good times, that she’d always be special and we’d stay friends… but we both knew it wouldn’t happen. I moved on and started having new experiences.

A couple of years went by without a word, then one day my cousin came to me all excited and asked if I’d seen her lately. I told him I hadn’t so he showed me some pics. She’d had a complete make-over and she looked real good. I knew I had to see her.

Remake

When we met again i did so with some friends, I didn’t want to be alone incase there were any awkward feelings. She looked amazing… I was hooked again. Later I got her alone and like any man who knows he’s make a mistake, I dropped to my knees tears flowing, tugging at her dress begging her to take me back. She agreed but I’m not sure if it was out of love… or to stop me slobbering on her shoe.

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My relationship with Resident Evil – by P.J Quinn

PJ Quinn is an awesome individual… who just so happens, not by choice on his part, to be my cousin. PJ and I share many similar tastes but none so strong as mutual love and passion for the Resident Evil video game franchise. On Facebook I noticed an amazing little post by PJ which summed up my feelings (more or less) on the first four titles in the series. I asked for permission to repost here and Mr. Quinn was more than kind enough to oblige. The first ever “Dev in the Red Hat” guest post is below:

Resident evil

“My relationship with the Resident Evil games has always been a pretty good one. We first met back in ’98, even though she’d been around a while longer, it was love at first sight. Sure she wasn’t the best looking and our conversations were cheesey, filled with talk of Jill sandwiches, masters of unlocking and all the weak people existing to be eaten, but, we whiled away the days in each others company; loving every moment of it. After some time she decided we needed a bigger place… something new.”

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