There is a certain challenge to reviewing an episodic adventure. I mean, you need to set the benchmark in your first review, as no matter how good or bad the events in each episode, the overall game-play is not going to change dramatically from the first episode, right? I am pleased to tell you that the game-play and narrative present in The Walking Dead is so damn good, that it will take some serious missteps from Telltale in the subsequent releases, to bring this episodic series down.
Two things might have an impact on your experience of The Walking Dead.
1:) Have you played and enjoyed any of Telltales other Adventure games?
2:) Have you read The Walking Dead comic book series?
The Vita had an unusual launch. The actual day of launch lineup was fantastic, containing titles like Uncharted, Wipeout and Fifa. Since the console’s release however, there has been a severe lack of new content. It was in this gap that I found myself picking up Rayman Origins; A game I had already played quite a lot on the PS3. I was skeptical that the Vita would be able to accurately showcase the incredible hand drawn visuals and jaw dropping audio found in the high def console version’s of the game. I was, to put it bluntly, proven wrong…
For the uninitiated, Rayman Origins is a 2D side-scrolling platformer developed by Ubisoft and serves as a sequel of sorts (despite the games title) to the popular Rayman franchise. Rayman Origins uses a new graphics framework called Ubi-Art to provide incredibly beautiful characters and environments; these are animated to perfection and do well to serve as a showcase for the power of Ubi-Art. The gameplay is pretty straight forward and sees the player progressing from right to left (or left to right) through levels, taking on enemies, collecting lums and doing the usual platformer fare. It’s the sheer level of polish and masterful game design that has Rayman Origins stand out from the crowd.