Blog Archives

Guest Post: Lisa Gan on Sentiment Analysis

Hey guys,

Sorry it’s been a while since I posted anything. Been very busy building visibility of Mind of Man, the awesome App I’ve been working on at 2Paperdolls.

Here are some articles that were posted recently on Gamasutra and Game Trailers! Also feel free to check out the MOM trailer, If you haven’t seen it yet. It’s lovely!

Lately, I’ve been getting a lot of requests for guest features but this one really piqued my interest. Working on Mind of Man has gotten me really interested in the field of Sentiment Analysis and it’s various potential applications. Lisa Gan contacted me with this piece, which I thought was very well written and informative. Enjoy 🙂

Innovative Social Media Technology: Sentiment Analysis by Lisa Gan

“Sentiment analysis represents an innovative way to examine emotional trends across Internet content, and is of particular value to social media networks and affiliate marketers. A sentiment analysis involves looking at the kinds of attitudes implicit in different documents and messages, with the intention of judging overall trends and moods from positive to negative. This kind of analysis works around a scale of emotional responses, and looks for repeated phrases and the structure of messages to try to determine the mood of the writer.

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Mind of Man Launch Trailer is a sight to behold!

Wow! After blood, sweat and more than a few tears the Mind of Man launch trailer is here…

And it’s glorious!!!

I should have some info about our time at Rezzed and Develop up soon, but needless to say it was “Ammaaaazzzing” – heh, heh… In-Joke 😛 More on that in my next post.

Peace out!

Personality Analysis in Gaming: An underused effect

Prior to playing 2PaperDolls’ Mind of Man, I didn’t know much about the field of sentiment analysis. Actually, to be completely honest, I understood nothing about the area. After playing around with Mind Of Man for a while, I couldn’t help but wonder about the application of sentiment analysis (or specifically, the MOM API) to other, more traditional gaming experiences.

In Silent Hill: Shattered Memories, Dr Kaufman treats the player as if they’re undergoing a psych evaluation

Most of the time, when games use any kind of personality evaluations, it feels as though you’re playing a round of 20 Questions. It’s a mere quiz, and it’s not very subtle. Rarely, if the context is fantastic, it might feel a bit more believable. But most of the time, the data the computer gains from the player is patchy, at best.

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2PaperDolls have brought me on board :D

In stupendously exciting news, the folks over at 2PaperDolls have brought me onto their development team as a community manager/game designer. This makes me wonder how much I’m going to get done on my own personal developments, but the project we’re working on could change the very nature of how games interact with players; so for now, I’m happy to put some stuff on the back burner and focus on doing everything I can at 2PaperDolls. The release is below:

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